Muse


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Final Frames

The idea for Muse came from the desire to transform the traditional museum experience into something more interactive, personalized, and accessible. Modern museums often struggle with engaging diverse audiences, especially children and international visitors, while also providing an informative yet enjoyable journey through their exhibits.

To address these needs, Muse was created as a tool to guide visitors through the museum in a way that caters to their individual interests, ensures a seamless navigation experience, and enhances learning through interactive features. The goal was to make every museum visit not just educational but also engaging, efficient, and memorable.

What is Muse?

Muse is an app that aims to enhance museum visits by providing AR navigation, customized tour plans, an Easter egg hunt for children, translation services, and a voice guide.

It aims to make museum tours more engaging, educational, and accessible for all visitors.


The Museum App is designed for families with children, international visitors, museum enthusiasts, and casual visitors. It engages younger audiences with interactive AR games, provides translation services for non-native speakers, offers personalized tour plans for avid museum-goers, and enhances the overall experience with user-friendly navigation and engaging features for all visitors.

M

Problem Statement

Engagement Issues


Traditional museum tours can be less engaging, especially for children. Visitors often miss out on interactive and immersive learning opportunities, which can result in a lack of interest and engagement with the exhibits.

Navigation Challenges


Visitors often struggle to navigate the museum effectively, leading to a less enjoyable and educational experience. The layout and signages can be confusing, making it difficult for visitors to find the exhibits they are most interested in.

Language Barriers


Many visitors face difficulties understanding the information provided at the museum due to language differences. Plaques and descriptions are often in a single language, limiting the accessibility of information for non-native speakers.

User Research

& Wireframes

We began by conducting surveys and interviews with museum visitors to understand their needs and pain points. Our goal was to identify common challenges visitors faced and features that could enhance their experience.


Key Findings

- Difficulty navigating the museum.

- Lack of engaging content for children.

- Language barriers when reading exhibit plaques.

- Desire for personalized tours based on interests and available time.


Based on these key findings, Wireframes and Prototypes were made. They were then tested on the same group of museum visitors.

Step 6: AR Easter Egg Hunt

Screen: Easter Egg Hunt

Actions:

Participate in AR-based Easter egg hunt

Find and collect virtual Easter eggs

Receive educational content and rewards

Easter Egg Hunt

Step 5: Museum Navigation

Screen: Navigation

Actions:

Translate placards to the users chosen language

Follow AR directions to exhibits

View exhibit details and additional information

Continue navigating until all selected exhibits are visited

AR Navigation

Welcome &

Language Selection

Step 2: Welcome Page

Screen: Welcome

Actions:

Select language

Proceed to next screen

Step 1: Launch App

Screen: Splash Screen

Action: Automatic transition to Welcome Page

Step 3: Civilization Selection

Screen: Civilization Selection

Actions:

Choose preferred civilizations (e.g., Chinese, Indian, Roman, Norse)

Proceed to next screen

Civilization

Selection

Step 4: Personalized Tour Plan

Screen: Tour Plan

Actions:

Display selected civilizations

Show estimated time and optimized route

Option to start tour or modify selections

Proceed to next screen

Customized

Tour Plan

User flow

The idea for Muse came from the desire to transform the traditional museum experience into something more interactive, personalized, and accessible. Modern museums often struggle with engaging diverse audiences, especially children and international visitors, while also providing an informative yet enjoyable journey through their exhibits.

To address these needs, Muse was created as a tool to guide visitors through the museum in a way that caters to their individual interests, ensures a seamless navigation experience, and enhances learning through interactive features. The goal was to make every museum visit not just educational but also engaging, efficient, and memorable.

Muse is an app that aims to enhance museum visits by providing AR navigation, customized tour plans, an Easter egg hunt for children, translation services, and a voice guide.

It aims to make museum tours more engaging, educational, and accessible for all visitors.


The Museum App is designed for families with children, international visitors, museum enthusiasts, and casual visitors. It engages younger audiences with interactive AR games, provides translation services for non-native speakers, offers personalized tour plans for avid museum-goers, and enhances the overall experience with user-friendly navigation and engaging features for all visitors.

What is Muse?

Problem Statement

Navigation Challenges


Visitors often struggle to navigate the museum effectively, leading to a less enjoyable and educational experience. The layout and signages can be confusing, making it difficult for visitors to find the exhibits they are most interested in.

Engagement Issues


Traditional museum tours can be less engaging, especially for children. Visitors often miss out on interactive and immersive learning opportunities, which can result in a lack of interest and engagement with the exhibits.

Language Barriers


Many visitors face difficulties understanding the information provided at the museum due to language differences. Plaques and descriptions are often in a single language, limiting the accessibility of information for non-native speakers.

We began by conducting surveys and interviews with museum visitors to understand their needs and pain points. Our goal was to identify common challenges visitors faced and features that could enhance their experience.


Key Findings

- Difficulty navigating the museum.

- Lack of engaging content for children.

- Language barriers when reading exhibit plaques.

- Desire for personalized tours based on interests and available time.


Based on these key findings, Wireframes and Prototypes were made. They were then tested on the same group of museum visitors.

User Research

& Wireframes

For User Flow and Final screens, Please Click on the link below.

Click Here