Muse












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Final Frames
The idea for Muse came from the desire to transform the traditional museum experience into something more interactive, personalized, and accessible. Modern museums often struggle with engaging diverse audiences, especially children and international visitors, while also providing an informative yet enjoyable journey through their exhibits.
To address these needs, Muse was created as a tool to guide visitors through the museum in a way that caters to their individual interests, ensures a seamless navigation experience, and enhances learning through interactive features. The goal was to make every museum visit not just educational but also engaging, efficient, and memorable.
What is Muse?
Muse is an app that aims to enhance museum visits by providing AR navigation, customized tour plans, an Easter egg hunt for children, translation services, and a voice guide.
It aims to make museum tours more engaging, educational, and accessible for all visitors.
The Museum App is designed for families with children, international visitors, museum enthusiasts, and casual visitors. It engages younger audiences with interactive AR games, provides translation services for non-native speakers, offers personalized tour plans for avid museum-goers, and enhances the overall experience with user-friendly navigation and engaging features for all visitors.

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Problem Statement
Engagement Issues
Traditional museum tours can be less engaging, especially for children. Visitors often miss out on interactive and immersive learning opportunities, which can result in a lack of interest and engagement with the exhibits.
Navigation Challenges
Visitors often struggle to navigate the museum effectively, leading to a less enjoyable and educational experience. The layout and signages can be confusing, making it difficult for visitors to find the exhibits they are most interested in.
Language Barriers
Many visitors face difficulties understanding the information provided at the museum due to language differences. Plaques and descriptions are often in a single language, limiting the accessibility of information for non-native speakers.

User Research
& Wireframes
We began by conducting surveys and interviews with museum visitors to understand their needs and pain points. Our goal was to identify common challenges visitors faced and features that could enhance their experience.
Key Findings
- Difficulty navigating the museum.
- Lack of engaging content for children.
- Language barriers when reading exhibit plaques.
- Desire for personalized tours based on interests and available time.
Based on these key findings, Wireframes and Prototypes were made. They were then tested on the same group of museum visitors.


Step 6: AR Easter Egg Hunt
Screen: Easter Egg Hunt
Actions:
Participate in AR-based Easter egg hunt
Find and collect virtual Easter eggs
Receive educational content and rewards
Easter Egg Hunt
Step 5: Museum Navigation
Screen: Navigation
Actions:
Translate placards to the users chosen language
Follow AR directions to exhibits
View exhibit details and additional information
Continue navigating until all selected exhibits are visited
AR Navigation
Welcome &
Language Selection
Step 2: Welcome Page
Screen: Welcome
Actions:
Select language
Proceed to next screen
Step 1: Launch App
Screen: Splash Screen
Action: Automatic transition to Welcome Page
Step 3: Civilization Selection
Screen: Civilization Selection
Actions:
Choose preferred civilizations (e.g., Chinese, Indian, Roman, Norse)
Proceed to next screen
Civilization
Selection
Step 4: Personalized Tour Plan
Screen: Tour Plan
Actions:
Display selected civilizations
Show estimated time and optimized route
Option to start tour or modify selections
Proceed to next screen
Customized
Tour Plan
User flow

The idea for Muse came from the desire to transform the traditional museum experience into something more interactive, personalized, and accessible. Modern museums often struggle with engaging diverse audiences, especially children and international visitors, while also providing an informative yet enjoyable journey through their exhibits.
To address these needs, Muse was created as a tool to guide visitors through the museum in a way that caters to their individual interests, ensures a seamless navigation experience, and enhances learning through interactive features. The goal was to make every museum visit not just educational but also engaging, efficient, and memorable.
Muse is an app that aims to enhance museum visits by providing AR navigation, customized tour plans, an Easter egg hunt for children, translation services, and a voice guide.
It aims to make museum tours more engaging, educational, and accessible for all visitors.
The Museum App is designed for families with children, international visitors, museum enthusiasts, and casual visitors. It engages younger audiences with interactive AR games, provides translation services for non-native speakers, offers personalized tour plans for avid museum-goers, and enhances the overall experience with user-friendly navigation and engaging features for all visitors.
What is Muse?



Problem Statement
Navigation Challenges
Visitors often struggle to navigate the museum effectively, leading to a less enjoyable and educational experience. The layout and signages can be confusing, making it difficult for visitors to find the exhibits they are most interested in.
Engagement Issues
Traditional museum tours can be less engaging, especially for children. Visitors often miss out on interactive and immersive learning opportunities, which can result in a lack of interest and engagement with the exhibits.
Language Barriers
Many visitors face difficulties understanding the information provided at the museum due to language differences. Plaques and descriptions are often in a single language, limiting the accessibility of information for non-native speakers.





We began by conducting surveys and interviews with museum visitors to understand their needs and pain points. Our goal was to identify common challenges visitors faced and features that could enhance their experience.
Key Findings
- Difficulty navigating the museum.
- Lack of engaging content for children.
- Language barriers when reading exhibit plaques.
- Desire for personalized tours based on interests and available time.
Based on these key findings, Wireframes and Prototypes were made. They were then tested on the same group of museum visitors.
User Research
& Wireframes






For User Flow and Final screens, Please Click on the link below.
Click Here